REFACTR.
Gpu-native infrastructure for serious compute
The pipeline
should never be
the bottleneck.
Simulation, medical imaging, game development, scientific visualization: all share one constraint. The formats underneath them were not built for the data volumes they now handle.
The problem is not compute. Modern GPUs have headroom most pipelines never reach. The bottleneck is I/O: how geometry is stored, loaded, and moved through the stack.
Refactr builds the infrastructure layer that removes it. Format design, pipeline architecture, and GPU-native processing engineered so every stack built on top runs at the speed the hardware was always capable of.
Selectee
Out of hundreds of teams competing across campus rounds, the team advanced to the Regional stage of the Zindigi Prize, evaluated on technical depth, market potential, and execution readiness.
